![]() ![]() Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles.īegin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. ![]() Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry-either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe.To expect the same expansive Spore experience on the Nintendo DS is a little crazy. Horsepower and system capabilities aside, it's clear by the timing of the game that Spore Creatures was developed independently from the original game while it was still being created, so the scope of the project obviously had to be a little more "contained" for DS gamers. That said, it's pretty cool to see a lot of the same features mirrored in the handheld game, right down to the ability to create crazy lifeforms that can be sent to other systems via online support. Spore Creatures starts out with a very rigid "adventure" design where you'll control one creature in a set storyline that involves exploring a planet and protecting one of your critter buddies. Right from the start you'll learn the ability to "evolve," or rather the ability to shift around bodyparts that will help out with defeating enemy creatures as well as accessing different parts of the world. #Awesome spore creations upgradeīefriending native creatures or kicking their butts in battle will net additional body parts that will upgrade your in-game character's fighting and environmental abilities. ![]() Some parts will enable him to traverse harmful terrain or swim, abilities that become integral to the linear storyline - if you find yourself stuck in a map, there's clearly a body part that you'll need to find or have in your inventory that will help you move onto the next portion of the adventure. The creature creation portion is surprisingly robust even in its limited engine. The designers went with a very Paper Mario-like look for the organisms: you'll piece together 2D body parts like a paper doll to create a hybrid dimensional critter that's 2D in appearance but behaves like a 3D character. ![]()
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